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OverView:
Game Engine: Unity 3D
Platform: PC/Browser
Genre: Casual/ArcadeDevelopment Development Time: 72 Hours
Responsiblities:
My Role: Artist and Animator
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Art direction for the game
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Created Art assets for complete game
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Designed UI/UX for the game
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Created sprite animations for characters
Description:
BadCandy is a 2D platformer where the player embodies a doctor trying to fight cavities and sweets in a candyland. The player has to jump and dodge incomming enemies like gingerbread candy to progress in the level and destroy Candy fairy who is trying to corrupt the minds of young children with candy. BadCandy was a game made for Global Gamejam 2013, We are a team of 4 members who had to build a game on the given theme in 72 hours.
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