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OverView:
Game Engine: Construct 2
Platform: PC/Browser
Genre: 2D Puzle Platformer
Development Time: 24 Hours
Responsiblities:
My Role: Artist
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Art direction for the game
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Created Art assets for complete game
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Designed UI/UX for the game
Description:
Luminesce was created in 24 hours as part of an Online Game Jam, known as the SGDC (Student's Game Developer Conference). Luminesce is based on the idea of a shadow that miraculously separates itself from it's host and the game revolves around its attempts to get as far away from the host as possible by platforming over shadows caused by objects.
The game begins as a basic platformer, but over time, the players gain the ability to switch the direction of the main light source, causing the shadows to change, thereby altering the entire level design
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